AI Insights · Timothy · January 2022
Top 5 Cannabis Games on Android in South America Q4 2021
Reviewing the performance of the top 5 cannabis-themed games on Android in South America during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw intriguing trends for the top 5 cannabis-themed games on the Android platform in South America. Here's a closer look at their performance based on data from Sensor Tower.
Bud Farm: Idle Tycoon
LDRLY Games' Bud Farm: Idle Tycoon experienced a notable increase in weekly revenue, peaking at around $1.1K in late December. Weekly downloads fluctuated, starting at approximately 6.7K in late September and dipping to around 1K in mid-December before rebounding to 3.6K by the end of the quarter. Active users decreased from 4.5K in late September to about 2.2K in mid-December but recovered slightly to 3.2K by the end of December.
Hempire - Plant Growing Game
LBC Studios Inc.'s Hempire - Plant Growing Game saw its weekly revenue peak at $1K in late October, with a downward trend to about $355 in mid-December, and a recovery to $695 by the end of December. Weekly downloads showed a significant spike, reaching 25.3K in mid-October, then falling to 1.1K in mid-December, and climbing back to 12.9K at the end of December. Active users peaked at 69K in mid-October before gradually decreasing to 29K by mid-December, with a slight recovery to 37K by the end of the quarter.
Cheech and Chong Bud Farm
Cheech and Chong Bud Farm from LDRLY Games had a relatively steady weekly revenue, varying between $111 and $387 throughout the quarter. Active users slightly decreased from 838 in late September to 665 by the end of December.
Weed Firm 2: Bud Farm Tycoon
Koolbros' Weed Firm 2: Bud Farm Tycoon had a consistent weekly revenue, peaking at around $79 in mid-October and ending the quarter at $43. Active users saw a decline from 1.1K in late September to 595 by the end of December.
Weed Inc: Idle Tycoon
Metamoki's Weed Inc: Idle Tycoon maintained a low weekly revenue throughout the quarter, peaking at $29 in late December. There were no significant data points for weekly downloads or active users during this period.
For more detailed insights and data, visit Sensor Tower.